Although Chuck was a project early on he never got produced because I was never able to get decent frontal pics of him. But I realized my techniques in patching, grafting and morphing pics from the SI Facegen Flat mapped face texture has improved, so what you see here is a character with very little shaping and toning done in Obliv Facegen. I did this from memory of what he looks like; I will have a photo of him to work more effectively when I have time later. Still, I don't think he looks too bad so far.
