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Tamriel Forums  |  The Elder Scrolls  |  The Elder Scrolls (Moderators: Igiss, metamay, Crono, DM8954)  |  Topic: TES5 storyline
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Topic: TES5 storyline  (Read 4189 times)
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« Reply #20 on: January 13, 2009, 04:49:53 PM »

hmmm? did someone say toliets? Wink
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The Khajiits of the nine
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« Reply #21 on: January 13, 2009, 09:04:35 PM »

yup
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Oh Praise The Mighty Milk Bottle!
The Sole Provider of MILK!

indeed *nods politely*

BRING ON 11-11-11! TES:V SKYRIM
 
rockerdunmer
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« Reply #22 on: January 13, 2009, 10:50:31 PM »

haha....that could be interesting Cool
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The Khajiits of the nine
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« Reply #23 on: January 14, 2009, 12:36:29 AM »

Not as Interesting as Children   
From TES V What do You want?
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The Khajiits of the nine
 
But doesn't that take the adventure out of the game. I mean making your perfect hubby/chikky, wouldn't it be better adventuring to find someone like Olav or Jensine, who made money and could bring part of the bacon home, to tend to the house while your out slaughtering baddies or in jail because you've been slaughtering innocent people, and set their AI like they do normally, so if you murder people or steal things alot, they don't like you as much, which could lead to divorce. 
 
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rockerdunmer

maybe the reason you slaughter people is why they fell in love with you in  the first place other wise I would be getting a lot of divorces
you wouldn't want that sort of thing leading to "adult situations" though....
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The Khajiits of the nine

Aaah...yes but for the murderous people there no doubt will be people lik Lucien Lachance that murder for a living. Yes no 3 or 8
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Alcron the Arrogant
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When you start thinking about bringing interpersonal relationships into the picture, it starts to be a little like a dating sim ... or isn't that sort of 'raise a family' sort of thing in Fable? I guess the point is, there's only so much you can change Oblivion before it starts to become like other games, sorta losing focus on some of the aspects we all liked about the rest of the series.

The problem with the dating sim type of mini-game would be that most systems get a little repetitive and unnatural. You earn 'points' with the lady you're trying to woo by giving the right answer to a question, giving the right gift, etc. It just becomes an advanced version of the persuasion mini-game. It would be very difficult to find a way for such a thing to feel natural. The other version would be to create your own ideal mate in a menu similar to your own character creation. That's more in line with a simple companion mod. In either case, I just don't see it blending well with the style of TES games.

Maybe there's some awesome way to do it, but I can't imagine a good way to do it right now.
 
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rockerdunmer

hehe....this is getting a bit carried away

I meant that you would design your own partner, but you would have to choose a name out of list

though I'm sure Bethesda would focus more on saving the world than who you fall in love with... 
 
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The Khajiits of the nine
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Yeah it would have to be done in EVERY npc's AI settings, I mean try to have over 1000 Sontaire's (Books of Bliss) in a game   
Hmmm... maybe this time you might have to turn to the DARK side for the MQ....

[yes i changed the colour of the writing so I could do the dark side thingymajigwhatsit]
 
 
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Oh Praise The Mighty Milk Bottle!
The Sole Provider of MILK!

indeed *nods politely*

BRING ON 11-11-11! TES:V SKYRIM
 
rockerdunmer
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« Reply #24 on: January 14, 2009, 12:47:56 AM »

they sometimes smell better than children though
I guess the only reason I wanted that was because I've never played Sims haha i dunno...
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The Khajiits of the nine
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« Reply #25 on: January 20, 2009, 08:19:54 PM »

Being able to be executed!
Say if you commit enough murders/crimes they'll try to execute you and you have to escape their ropes and arrows (ropes get it?) and to win back their trust you yeild and say "I can work it off" and you have to do community services for a while... Cheesy
Uuuuggggh....... I just read about Holmes 'Murder Castle' Hotel the other night some scary people out there Shocked
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Oh Praise The Mighty Milk Bottle!
The Sole Provider of MILK!

indeed *nods politely*

BRING ON 11-11-11! TES:V SKYRIM
 
KWifler
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« Reply #26 on: May 05, 2009, 08:28:21 AM »

Alright, let me have a go at the storyline then?

(-opening scene-)
You are a weak little grubby child from a small tribal village in a remote part of the world, far far from (wherever TES decides to happen). As part of your trial of adulthood, you are sent into the tribe's deep cavern of adulthood to retrieve an ancient relic of the past (any relic). You are pushed into the opening of the dark cavern, blindfolded, and led by two guides, down what seems like miles of tunnels, for what seems like hours. You hear some muffled noises, but are too drowsy to care, and you continue walking. Finally, you feel like you can walk no farther and you trip over something soft, and you faint as you fall to the ground. You awaken with your face firmly planted in a pile of dung, and you call out for your guides, but no one answers. You hear some beastly noises in the distance, and feverishly try to loosen the ropes binding your hands. After a minute, you free yourself and take off your blindfold. You blink, and strain to see in the darkness of the tunnels, then you remember the torch that was tied to your waist for the journey, and light it.
(-now you get to play the tutorial-)
You look around, peering through the dim flicker of the torchlight. To your left you see a pile of animal droppings and some cleanly picked bones. You then slowly turn your eyes to your right, in the direction back where you came. You lean closer to inspect the dim figure, and to your horror, you see the partial body of one of your guides! Heart pounding, and gripped with fear, you try to understand what is happening. You backtrack for a little while, noticing two long blood trails. You, and the blood, stop at a 5 way tunnel split. The knot in your stomach tightens as you realize you are not only probably dead meat, but you are also hopelessly lost. You hear a rumbling in the distance, and you get an ominous feeling about it. As you investigate each tunnel, you find that each one dead-ends or is  blocked by landslides. You find a few chests with useful items in them, and you fight some small cave dwelling creatures.
(-this is where you decide your class and tutorial stuff is over-)
Finally, in despair, you decide to go back to where you awoke, to a bloody, gory scene. You wander through various labyrinths, and you find some gold. You wander on for what seems like forever, when you find a tunnel that seems to have a breeze blowing. As you know, a breeze means that there is probably an escape to the surface! Dusty, dirty, muddy, and battle hardened, you tear through a series of puzzling caverns, and you start finding signs of more recent life. At last, you feel that you are nearly out of this nightmare, when you face the final cavern boss, the horrible beast that ate your tribal guides. It whispers to you in a beastly voice, that they were delicious, and that you were not fit as a meal, being far too scrawny and bony. After your inevitable victory over the beast, you wander out into the daylight.
(-now you are in TES country-)
You have been wandering around for a while, when you happen upon a small village. Nothing in this place looks familiar to you at all, but it is great to finally have people around again, and you quickly and happily integrate into society (or do you?).
(-main quests, *yada yada* - *cough* destiny *cough*)
 Meanwhile, nobody has any idea of any tribal village that you describe to them... (or do they?) You also tend to run into some crazy people spouting prophetic mumbo-jumbo.
(-endgame SPOILER-)
You get some help from expert miners since you are a renowned person throughout the land(s). It dawns on you that you miss your parents terribly, and you miss your old tribal friends, and you are feeling extremely nostalgic all of the sudden. You decide to go back to that deep cavern from whence you came, and dig up the past. You and your new found friends carefully map out the caverns, and solve the riddles, and after many people die fighting the offspring of the beast you killed before, you finally find the remains of your tribesmen from that fateful day. You and your friends continue on out the other side of the caverns, and you are reunited with your family. Also, you bring all of the loot from the caverns that you and your company have gathered, and present it to the chief. You are finally marked as an adult member of the tribe, and you live happily ever after (or do you?).
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« Reply #27 on: May 05, 2009, 11:59:28 PM »

That would be great for a Skyrim setting...
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Lately, I've been lost in a Fable or two

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Retreat? Never. I'm just advancing in a new direction...

Nuka Cola... wow how long did that take?
 
The Khajiits of the nine
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« Reply #28 on: May 06, 2009, 04:40:21 AM »

I agree, it would be!
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Oh Praise The Mighty Milk Bottle!
The Sole Provider of MILK!

indeed *nods politely*

BRING ON 11-11-11! TES:V SKYRIM
 
Young Dragon
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« Reply #29 on: May 07, 2009, 03:54:52 AM »

I know right!?!?
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Lately, I've been lost in a Fable or two

X-Box 360 user

Retreat? Never. I'm just advancing in a new direction...

Nuka Cola... wow how long did that take?
 
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Tamriel Forums  |  The Elder Scrolls  |  The Elder Scrolls (Moderators: Igiss, metamay, Crono, DM8954)  |  Topic: TES5 storyline « previous next »
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