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Tamriel Forums  |  The Elder Scrolls  |  Oblivion Mods (Moderators: Igiss, metamay, Crono, DM8954)  |  Topic: How to add a new trap to the game?
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Topic: How to add a new trap to the game?  (Read 423 times)
IxCarole
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« on: October 23, 2008, 09:28:02 AM »

I finally finsih an object - Caltrap with texture. But how to let it become a trap? How to let NPC distinguish it?

Need help!!!
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Young Dragon
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« Reply #1 on: October 24, 2008, 12:16:04 AM »

hmmm whats a caltrap never heard of it
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DM8954
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« Reply #2 on: October 24, 2008, 03:23:42 AM »

Sorry, I thought I replied to this. I must have gotten side-tracked.

Unfortunately, this is another thing I haven't done yet. I'm pretty sure you need to link the trap to an activator, which will set it off.

I think the only way to keep an NPC from activating a trap is by editing the pathgrid. Either show them how to walk around it or make sure the grid doesn't connect at all across it.

I wish I could help you more. Maybe someone else here is into modding and has tried this before.


I'm not familiar with a Caltrap either. Please explain what you mean. Also, did you build it from scratch or is it a retexture or combination from something else already in the game?
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