Tamriel Forums
 
 User Info & Key Stats   
Welcome, Guest. Please login or register.

Login with username, password and session length
May 23, 2012, 04:45:58 AM
13415 Posts in 1571 Topics by 1119 Members
Latest Member: cypeBluepsy
News: Use Password reminder to recover old password. If you cannot recover your password for some reason, contact administrator.
Tamriel Forums  |  The Elder Scrolls  |  Oblivion Mods (Moderators: Igiss, metamay, Crono, DM8954)  |  Topic: Creature Health Bug
  0 Members and 2 Guests are viewing this topic. « previous next »
Pages: [1] Print
Author
Topic: Creature Health Bug  (Read 535 times)
h2o.Ava
Newbie
*
Offline Offline

Posts: 3


View Profile Email
« on: January 22, 2009, 05:25:19 PM »

I have no idea how I made this happen..
I started a new game and most of the rats in the caverns have almost 65535 health... TES Construction Set says they should only have 4.
I'm clueless as to where to look next to fix this.
Any ideas?
I'm guessing that some how the creatures endurance is dropping in negative numbers? How would I verify this and then find out how it occurs?

Thank you in advance.
Report to moderator   Logged
 
DM8954
Administrator
Councilman
*****
Offline Offline

Posts: 1009


Alcron the Arrogant


View Profile Email
« Reply #1 on: January 22, 2009, 06:20:28 PM »

This is something I've never heard of.

How do you check the health stats of these rats in-game? Just ~ and click on them, or is there another command to it? Also, does the health of each rat increase or decrease over time, or is it stuck at 65535?

Do you have any mods installed? They might have accidentally affected these stats or two mods could be conflicting with each other to produce this effect.

It's such a strange occurrence that I don't know where it could have come from. Sorry.
Report to moderator   Logged
 
h2o.Ava
Newbie
*
Offline Offline

Posts: 3


View Profile Email
« Reply #2 on: January 23, 2009, 07:24:42 AM »

i'm trying to narrow it down.
it's definetely mod related.

i've been using tdt, and sdt to compare a broken (00066a02)goblin with 65524 health and a properly working (00066a03) goblin 10 health.
I don't know what could be causing this.
No mod directly affects either goblin.
Neither have abnormal ingame  or oblivion.esm stats or any spells on them.

I'm going to try to make a script effect spell that follows me around and casts target.setav normalhealth on everything around me as an area affect if it has higher than it's normal hp...


I think it's related to Cobl mod and Wrye Bash patching.

I started a new game and now I can't duplicate the bug... so so strange.
« Last Edit: January 23, 2009, 08:21:06 AM by h2o.Ava » Report to moderator   Logged
 
h2o.Ava
Newbie
*
Offline Offline

Posts: 3


View Profile Email
« Reply #3 on: January 23, 2009, 02:22:01 PM »

I was wrong.
I found a rat that was bugged.  Then started a new game with the rat still showing via tdt and std 33.
Initially it had 4hp until I was near it and cast a Lesser Power (Script Effect, Duration 1, Touch) on another rat.  Then it's health "dropped" to 65524.
Another cast and it dropped a little more.  It also happened to the dead zombie next to it, after I killed it with it's correct hp.  Resurrecting the zombie proved that it was the Lesser Power.  All of the following rats had 65k+ hp.

Finally figured it out.
There was an item spell cast upon auto receipt of an item after the lesser power was successfully cast.  That spell calculated the targets health reduced by 10 and then did a target.setav health to the new number, which ended up being a negative number. it did not have a health check to ensure the target had at least a positive hp before applying the change.
I replaced the setav to modav.  That should also prevent the base stat from being modified.

Thank you for your help.  Smiley
« Last Edit: January 23, 2009, 03:00:34 PM by h2o.Ava » Report to moderator   Logged
 
DM8954
Administrator
Councilman
*****
Offline Offline

Posts: 1009


Alcron the Arrogant


View Profile Email
« Reply #4 on: January 23, 2009, 04:25:37 PM »

I didn't really do much but I'm glad you figured it out.

Did you notify the creator of the mod to let them know how to fix it, or was this your own custom work only?
Report to moderator   Logged
 
Pages: [1] Print 
Tamriel Forums  |  The Elder Scrolls  |  Oblivion Mods (Moderators: Igiss, metamay, Crono, DM8954)  |  Topic: Creature Health Bug « previous next »
Jump to:  

Powered by MySQL Powered by PHP Valid XHTML 1.0! Valid CSS! Ig-Oh Theme by koni.