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Tamriel Forums  |  The Elder Scrolls  |  The Elder Scrolls (Moderators: Igiss, metamay, Crono, DM8954)  |  Topic: Morrowind Mods
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Topic: Morrowind Mods  (Read 246 times)
Arriahnnadrea
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« on: August 30, 2011, 03:34:23 PM »

Hey, I am creating a new mod, I am limited and can only use things allready in the game, I can't create new graphics and junk like that. I wanted to know if anyone has any ideas, so far I'm creating a necromancer's guild, a new town and some scattered quests. This will be my first legitimate mod, i'm 14.
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DM8954
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« Reply #1 on: August 30, 2011, 04:44:37 PM »

Well, I'd suggest starting small. Maybe just one interior and one quest to start with would be a better bet. Lots of new modders come in with plenty of enthusiasm but get in over their heads and never finish. Besides, you'll learn a lot just doing an interior and a simple quest, which will make it easier to do the larger project that you're talking about here.

There's a lot you can do with existing assets just by combining them creatively in the CS.

If you want to focus on a Necromancer's Guild, maybe this first mod could be a small cave where you first meet a member of the guild. They can send you on a quest to prove your worth for admission to the guild. Once the mod is all the way done, instead of starting over, you can just add new quests and the town you're thinking about as you go. If you start small and slowly expand, everything you release will be a finished mod, which will give you a much better reputation and the mods will be more fun for users than a huge, unfinished building.

Good luck with your project.
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Tamriel Forums  |  The Elder Scrolls  |  The Elder Scrolls (Moderators: Igiss, metamay, Crono, DM8954)  |  Topic: Morrowind Mods « previous next »
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